Faculty of Computer Science and Information Technology >
Academic Exercise (Bachelor of Information Technology) >
Please use this identifier to cite or link to this item:
|Title: ||Adventurous game for education: Role‐playing game based|
|Authors: ||Hana Marni Mohamad|
|Keywords: ||Role‐playing games|
|Issue Date: ||Oct-2009 |
|Publisher: ||University of Malaya|
|Abstract: ||This paper presents the outcome of the first stage of an ongoing research that deals with games integration in education. The main goal of my research is to see how games and gaming is in Malaysia’s education system. At the end of the research, a proposed game is developed. This game application is going to help reach the state goal with attractive interface, interactive environment and functional capabilities. Educators of lower‐secondary level (Geography) can use this game as an interactive designed unit of instruction to supplement the traditional education teaching method for a more fun
and sophisticated teaching style.
This research also explores the domain of which games benefiting the player and the student in acquisition of skill, knowledge and in medium as practical platform for learn knowledge.
The three main subjects that this research study are  how games affect learning concentration,  the integration between games and learning environment and  can games enhance the knowledge learn by student.|
|Description: ||Academic Exercise (B.I.T.) -- Faculty of Computer Science & Information Technology, University of Malaya, 2009.|
|Appears in Collections:||Academic Exercise (Bachelor of Information Technology)|