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Please use this identifier to cite or link to this item:
http://hdl.handle.net/1812/944
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| Title: | Digital Traditional Game |
| Authors: | Nurul Syakirin Ramli |
| Issue Date: | 17-Jun-2010 |
| Abstract: | This paper is purposely written to present the result of a research done regarding
digital traditional game development for kids and teenagers. Being brought up in big and
sophisticated cities, youngsters nowadays are not usually exposed to the traditional games
that are used to be played in old times. Fading towards the extinction, the importance of
developing a digital version of these games seem to be a crucial step to prevent those
once famous games lost in time. Besides, most of the digital games on market nowadays
fail to maintain the kids’ enthusiasm towards the applications, due to their attractiveness
issue. Furthermore, some of the contents provided are not easily handled or understood
by the children of age 8 to 15 years old, making the application itself dull and boring.
The main goal of this research is to develop a digital traditional game of Batu
Seremban for kids in primary and secondary schools. I intended to develop a digital Batu
Seremban game that is able to be enjoyed among 8 to 15 years old students. The idea of
introducing this digital version of Batu Seremban game is to let inexperience players be
familiar with the way it is being played, without ignoring those who have already known
the game and wanted to try the digital version of the Batu Seremban. This application is
integrating a user friendly and attractive interface, several challenging stages for different
skill level of players and also a friendly Artificial Intelligence (AI) – a computer player.
The enjoyment intensity of playing digital games is believed to be depending on the
ii
ability to maintain the interest of the players toward the game as long as possible; and
without neglecting the fact, as a simple and attractive digital game, it can also be played
by adults during leisure with no doubt that the excitement to be felt has no different as
kids see it.
To experiment the research, I have decided to conduct an observation and brief
interview with a group of target audience regarding their exposure to the traditional Batu
Seremban game, interest towards computer games and also improvement expected on
current digital games in the market. The outcome of this brief survey proves that the
development of the digital game involves considering several important aspects to ensure
the successful of the application itself. The major keys of developing a good user centric
game application include attractive interface, simple controls, and also an intelligent AI.
To validate these cores, game application demonstration and testing would be done to
ensure the level of audiences’ satisfaction is fulfilled towards its completion. |
| URI: | http://dspace.fsktm.um.edu.my/handle/1812/944 |
| Appears in Collections: | Academic Exercise (Bachelor of Information Technology)
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